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Rymdstenar is a 2D, physics-based, revamp of Asteroids! By hooking onto asteroids with your rope you swing them at your friends in a chaotic asteroid field! In 2015 we competed in Swedish Game Awards. And won in the category of Best Technical Execution! Image Space Photon Mapping. Comparing CPU and GPU Compute Shader Boid implementations - a model used for simulating flocking behaviour.
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Is an interactive experience where your body movements will control the growth of a tree! Branches will spread out, the trunk bend and the leaves grow - all based on your unique participation. When fully grown, you will see your tree join its peers in a vast forest of past players. Everything you see is procedurally generated the by player and there are no predetermined results.